From 42de312a79b5ce3900d2231d89f5cd716c03ce01 Mon Sep 17 00:00:00 2001 From: Jeremy Date: Thu, 28 Dec 2023 19:46:50 +0100 Subject: Core/Spells: Clean up some gameobject types in EffectOpenLock (#29532) --- src/server/game/Spells/SpellEffects.cpp | 10 ---------- 1 file changed, 10 deletions(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 3a538372a0b..f001921fbf2 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1597,11 +1597,6 @@ void Spell::EffectOpenLock() return; } } - else if (goInfo->type == GAMEOBJECT_TYPE_CAPTURE_POINT) - { - gameObjTarget->AssaultCapturePoint(player); - return; - } else if (goInfo->type == GAMEOBJECT_TYPE_FLAGSTAND) { //CanUseBattlegroundObject() already called in CheckCast() @@ -1613,11 +1608,6 @@ void Spell::EffectOpenLock() return; } } - else if (goInfo->type == GAMEOBJECT_TYPE_NEW_FLAG) - { - gameObjTarget->Use(player); - return; - } else if (m_spellInfo->Id == 1842 && gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP && gameObjTarget->GetOwner()) { gameObjTarget->SetLootState(GO_JUST_DEACTIVATED); -- cgit v1.2.3