From 64e8e11377c9b0bf92e81afb38e0668ba3fdf3f4 Mon Sep 17 00:00:00 2001 From: Aqua Deus <95978183+aquadeus@users.noreply.github.com> Date: Wed, 16 Feb 2022 21:56:49 +0100 Subject: Core/Auras: Fix SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC for effects mechanics (#27783) Co-authored-by: Shauren --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 99c54857502..a95a807a01c 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2862,7 +2862,7 @@ void Spell::EffectWeaponDmg() weaponDamage = std::max(weaponDamage, 0); // Add melee damage bonuses (also check for negative) - weaponDamage = unitCaster->MeleeDamageBonusDone(unitTarget, weaponDamage, m_attackType, SPELL_DIRECT_DAMAGE, m_spellInfo); + weaponDamage = unitCaster->MeleeDamageBonusDone(unitTarget, weaponDamage, m_attackType, SPELL_DIRECT_DAMAGE, m_spellInfo, effectInfo); m_damage += unitTarget->MeleeDamageBonusTaken(unitCaster, weaponDamage, m_attackType, SPELL_DIRECT_DAMAGE, m_spellInfo); } -- cgit v1.2.3