From 69edf282fa777912385dbb4d921b9f3a8f92a00e Mon Sep 17 00:00:00 2001 From: Jeremy Date: Fri, 16 Feb 2018 20:59:19 +0100 Subject: Partial: Core/Entities: Reduce the probability of units dropping under the map (#21322) Reduce the probabilty of going under the map (cherry picked from commit 9e0faace9a5114fc2324c2c601ba943272e0d6ff) Revert "Core/Entities: Reduce the probability of units dropping under the map (#21322)" (cherry picked from commit 2dadbda24ac1c2e6ff3dad650c7e25f4b3322342) --- src/server/game/Spells/SpellEffects.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 25a79b4f50b..63319f25b84 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -3928,7 +3928,6 @@ void Spell::EffectLeap(SpellEffIndex /*effIndex*/) return; Position pos = destTarget->GetPosition(); - pos = unitTarget->GetFirstCollisionPosition(unitTarget->GetDistance(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()), 0.0f); unitTarget->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), unitTarget == m_caster); } -- cgit v1.2.3