From 732e27f1e86ce02642a66930fe00a4515debaf11 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 16 Sep 2011 11:40:53 +0200 Subject: Core/Spells: Spells having the same effect types on multiple effects will now select them at the same time (except targets selected by entry) to ensure correct behavior with MaxAffectedTargets use --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index a42b32a4c44..f798e43a7d2 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1374,7 +1374,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex) for (uint32 i = 0; i < maxTargets; ++i) { Unit* attacker = SelectRandomContainerElement(attackers); - AddUnitTarget(attacker, 1); + AddUnitTarget(attacker, 1 << 1); attackers.erase(attacker); } -- cgit v1.2.3