From 74c280da9eac16c5d4a875ff2ea5aa30034ff1dd Mon Sep 17 00:00:00 2001 From: Meji Date: Thu, 6 Apr 2023 17:28:38 +0200 Subject: Core/Skinning: Autolearn skill of skinned mob if not already learned (#28894) --- src/server/game/Spells/SpellEffects.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index f3526a6a32f..35a4879dd5c 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -3723,6 +3723,10 @@ void Spell::EffectSkinning() loot->FillLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, player, true); player->SendLoot(*loot); + if (!IsPartOfSkillLine(skill, m_spellInfo->Id)) + return; + + // Skill gain for skinning // This formula is still used (10.0.5.48526) if (skill == SKILL_SKINNING) { -- cgit v1.2.3