From 30936fd1c49fd72d9d9e4180cd610864c14ab01a Mon Sep 17 00:00:00 2001 From: MidnaAT Date: Wed, 26 Dec 2012 04:34:40 +0100 Subject: Core/Totem: Have Lightwell use Totem logic ref www.trinitycore.org/f/topic/7599-propper-lightwell-handling/ --- src/server/game/Spells/SpellEffects.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index a642d40c24d..6ac8f9b5f7d 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2354,6 +2354,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex) case SUMMON_TYPE_VEHICLE2: summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id); break; + case SUMMON_TYPE_LIGHTWELL: case SUMMON_TYPE_TOTEM: { summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id); -- cgit v1.2.3