From 817f5b36483a6e8fe895ec8c2dc68179b8b450da Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 1 Feb 2013 18:06:51 +0100 Subject: Scripts/Icecrown Citadel: * Fixed Coldflame dealing double damage * Targets hit by Bone Slice will now be immune to Bone Spike Graveyard * Fixed healing players on Bone Spike Closes #1091 Closes #4473 Closes #5854 Closes #7060 --- src/server/game/Spells/SpellEffects.cpp | 18 ------------------ 1 file changed, 18 deletions(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index ba7c87ba10a..8b440b665ad 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -3212,24 +3212,6 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) switch (m_spellInfo->SpellFamilyName) { - case SPELLFAMILY_GENERIC: - { - switch (m_spellInfo->Id) - { - case 69055: // Saber Lash - case 70814: // Saber Lash - { - uint32 count = 0; - for (std::list::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - if (ihit->effectMask & (1 << effIndex)) - ++count; - - totalDamagePercentMod /= count; - break; - } - } - break; - } case SPELLFAMILY_WARRIOR: { // Devastate (player ones) -- cgit v1.2.3