From 89f728cd5b6ae3041fdae3c853ac4b0ac5f0a848 Mon Sep 17 00:00:00 2001 From: xinef1 Date: Mon, 13 Feb 2017 20:42:06 +0100 Subject: Core/Misc: Fixed player corpse looting, added player corpse loot and some more (#19122) * Fixed corpse looting in wintergrasp Added corpse loot for wintergrasp quests and To the Looter Go the Spoils (1166) achievement Don't generate money for loot if no loot mode is available Simplified few things (cherrypicked from 2412886ef69d305df1bd6e6422ca3134c0ab1449) --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 937578b6ccd..d5d9f1cdd2b 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4168,9 +4168,9 @@ void Spell::EffectSkinning(SpellEffIndex /*effIndex*/) uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill(); - m_caster->ToPlayer()->SendLoot(creature->GetGUID(), LOOT_SKINNING); creature->RemoveUnitFlag(UNIT_FLAG_SKINNABLE); creature->AddDynamicFlag(UNIT_DYNFLAG_LOOTABLE); + m_caster->ToPlayer()->SendLoot(creature->GetGUID(), LOOT_SKINNING); if (skill == SKILL_SKINNING) { -- cgit v1.2.3