From 92b7c98c018c1b950a45fb639e70871dca739ebd Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 25 Feb 2023 21:12:28 +0100 Subject: Core/Spells: Prevent rerolling gathering skillups until success when mining or gathering herbs --- src/server/game/Spells/SpellEffects.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 0c8a93f05c8..db9b38b5288 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1871,9 +1871,11 @@ void Spell::EffectOpenLock() if (gameObjTarget) { // Allow one skill-up until respawned - if (!gameObjTarget->IsInSkillupList(player->GetGUID()) && - player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue)) + if (!gameObjTarget->IsInSkillupList(player->GetGUID())) + { + player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue); gameObjTarget->AddToSkillupList(player->GetGUID()); + } } else if (itemTarget) { -- cgit v1.2.3