From 92fc09b1b5507c11c9e7ca63e6de0ec7574f0810 Mon Sep 17 00:00:00 2001 From: Giacomo Pozzoni Date: Fri, 2 Aug 2019 16:09:02 +0200 Subject: 3.3.5 Don't allow to summon dead hunter pets (#23271) * Core/Player: Add support to SMSG_PET_TAME_FAILURE * Core/Pet: Don't summon dead pets when using "Call pet" (cherry picked from commit a0f8ce14e9a7aeceea035a733625cc695909a5bd) --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index cf8fe0fa959..59974523b9c 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2634,7 +2634,7 @@ void Spell::EffectSummonPet() float x, y, z; owner->GetClosePoint(x, y, z, owner->GetCombatReach()); - Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET, 0); + Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET, 0, true); if (!pet) return; -- cgit v1.2.3