From 9a1282aac6befe6b3e26deb39d066fdc04452f4a Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 31 Dec 2013 13:08:45 +0100 Subject: Core/Spells: Fixed movement from SPELL_EFFECT_PULL_TOWARDS_DEST --- src/server/game/Spells/SpellEffects.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 90334281a8a..3bb74bad9d7 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -5003,8 +5003,6 @@ void Spell::EffectPullTowards(SpellEffIndex effIndex) if (!unitTarget) return; - float speedZ = (float)(m_spellInfo->Effects[effIndex].CalcValue() / 10); - float speedXY = (float)(m_spellInfo->Effects[effIndex].MiscValue/10); Position pos; if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_PULL_TOWARDS_DEST) { @@ -5018,6 +5016,9 @@ void Spell::EffectPullTowards(SpellEffIndex effIndex) pos.Relocate(m_caster); } + float speedXY = float(m_spellInfo->Effects[effIndex].MiscValue) * 0.1f; + float speedZ = unitTarget->GetDistance(pos) / speedXY * 0.5f * Movement::gravity; + unitTarget->GetMotionMaster()->MoveJump(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), speedXY, speedZ); } -- cgit v1.2.3