From a39ea8f3e58fac91a8306d873cf9990ae95a6303 Mon Sep 17 00:00:00 2001 From: Nay Date: Sat, 6 Aug 2011 17:22:24 +0100 Subject: Core/Spells: - Apply proper unit flags to summoned minions - SPELL_AURA_MOD_REPUTATION_GAIN spells (e.g Diplomacy) should increase reputation gained from spells (e.g Commendation Badges) --- src/server/game/Spells/SpellEffects.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 94bda85471e..528bf8beebb 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -3014,7 +3014,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex) summon->SelectLevel(summon->GetCreatureInfo()); // some summoned creaters have different from 1 DB data for level/hp summon->SetUInt32Value(UNIT_NPC_FLAGS, summon->GetCreatureInfo()->npcflag); - summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE); summon->AI()->EnterEvadeMode(); break; @@ -5876,6 +5876,10 @@ void Spell::EffectReputation(SpellEffIndex effIndex) { rep_change = int32((float)rep_change * repData->spell_rate); } + + // Bonus from spells that increase reputation gain + float bonus = rep_change * _player->GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN) / 100.0; // 10% + rep_change += (int32)bonus; _player->GetReputationMgr().ModifyReputation(factionEntry, rep_change); } -- cgit v1.2.3