From bdb5c72def57bfcf3edba988e9d7b1905d0bd4a6 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 18 May 2024 11:50:00 +0200 Subject: Core/Spells: Prevent creatures from being able to cast all their spells while moving Closes #26137 (cherry picked from commit f80f931e2bee9dbf08c3edee94d0c79dbbb64072) --- src/server/game/Spells/SpellEffects.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index b4cf72a7ac5..70eafbcb172 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4309,10 +4309,6 @@ void Spell::EffectKnockBack() if (unitTarget->HasUnitState(UNIT_STATE_ROOT)) return; - // Instantly interrupt non melee spells being cast - if (unitTarget->IsNonMeleeSpellCast(true)) - unitTarget->InterruptNonMeleeSpells(true); - float ratio = 0.1f; float speedxy = float(effectInfo->MiscValue) * ratio; float speedz = float(damage) * ratio; -- cgit v1.2.3