From b05665660a2d47e8e0f75835fa3a09a49b8c4993 Mon Sep 17 00:00:00 2001 From: Spp Date: Wed, 7 Aug 2013 10:31:13 +0200 Subject: Core/Battleground: Get rid of dinamic casts BattlegroundXX outside Battleground scope by implementing generic functions (1/2) - HandleQuestComplete, CanActivateGO and IsSpellAllowed --- src/server/game/Spells/SpellEffects.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index e054c91ccc9..80d326e2c7a 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -45,8 +45,6 @@ #include "CreatureAI.h" #include "BattlegroundMgr.h" #include "Battleground.h" -#include "BattlegroundEY.h" -#include "BattlegroundWS.h" #include "OutdoorPvPMgr.h" #include "Language.h" #include "SocialMgr.h" @@ -1338,7 +1336,7 @@ void Spell::EffectPowerDrain(SpellEffIndex effIndex) float gainMultiplier = 0.0f; - // Don`t restore from self drain + // Don't restore from self drain if (m_caster != unitTarget) { gainMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this); -- cgit v1.2.3