From d2dd5f9f02b9da1bc99764653177dfbf851d0f87 Mon Sep 17 00:00:00 2001 From: Aokromes Date: Thu, 11 Aug 2016 09:10:20 +0200 Subject: Core/Logs: Fine tune more logs And move others to more logical appenders (cherry picked from commit 1ad24352acebbc4d7c8829cd111a2f3ba010891a) # Conflicts: # src/server/authserver/Server/AuthSession.cpp # src/server/game/Entities/Player/Player.cpp # src/server/game/Handlers/AuctionHouseHandler.cpp # src/server/game/Handlers/CharacterHandler.cpp # src/server/game/Handlers/GuildHandler.cpp # src/server/game/Handlers/LootHandler.cpp # src/server/game/Handlers/PetitionsHandler.cpp # src/server/game/Handlers/QuestHandler.cpp # src/server/game/Handlers/SpellHandler.cpp # src/server/game/Spells/SpellEffects.cpp --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index e3e676ea24e..6e4db4650cc 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1709,7 +1709,7 @@ void Spell::SendLoot(ObjectGuid guid, LootType loottype) // Players shouldn't be able to loot gameobjects that are currently despawned if (!gameObjTarget->isSpawned() && !player->IsGameMaster()) { - TC_LOG_ERROR("spells", "Possible hacking attempt: Player %s [%s] tried to loot a gameobject [%s] which is on respawn times without being in GM mode!", + TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s [%s] tried to loot a gameobject [%s] which is on respawn times without being in GM mode!", player->GetName().c_str(), player->GetGUID().ToString().c_str(), gameObjTarget->GetGUID().ToString().c_str()); return; } -- cgit v1.2.3