From d625c0f619fa0bfee137070862132e6d9e3cb445 Mon Sep 17 00:00:00 2001 From: Chaouki Dhib Date: Mon, 10 Apr 2017 00:41:25 +0200 Subject: Core/Spells: change to the way the spell effect SPELL_EFFECT_JUMP work --- src/server/game/Spells/SpellEffects.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 00dfce66db2..b889855bf99 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1018,12 +1018,9 @@ void Spell::EffectJump(SpellEffIndex effIndex) if (!unitTarget) return; - float x, y, z; - unitTarget->GetContactPoint(m_caster, x, y, z, CONTACT_DISTANCE); - float speedXY, speedZ; - CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(x, y), speedXY, speedZ); - m_caster->GetMotionMaster()->MoveJump(x, y, z, 0.0f, speedXY, speedZ, EVENT_JUMP, false); + CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(unitTarget), speedXY, speedZ); + m_caster->GetMotionMaster()->MoveJump(*unitTarget, speedXY, speedZ, EVENT_JUMP, false); } void Spell::EffectJumpDest(SpellEffIndex effIndex) -- cgit v1.2.3