From d666ba26c1a6d06c0697b0c48c0b04ebaa101781 Mon Sep 17 00:00:00 2001 From: QAston Date: Fri, 30 Jul 2010 15:51:07 +0200 Subject: *Thread safe player searcher in scripts. --HG-- branch : trunk --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 5a33026bdb9..e5776e33a49 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -351,7 +351,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) uint8 count = 0; for (std::list::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) if (ihit->targetGUID != m_caster->GetGUID()) - if (Player *target = ObjectAccessor::FindPlayer(ihit->targetGUID)) + if (Player *target = ObjectAccessor::GetPlayer(*m_caster, ihit->targetGUID)) if (target->HasAura(m_triggeredByAuraSpell->Id)) ++count; if (count) -- cgit v1.2.3