From d91964912e6547924aa71ce07afcff51f944ed74 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 12 Jul 2014 17:27:26 +0200 Subject: Core/Skills: Fixed spells automatically learned from skill lines adding more skill lines --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index c3ca10905fd..2df60855702 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2373,7 +2373,7 @@ void Spell::EffectLearnSpell(SpellEffIndex effIndex) Player* player = unitTarget->ToPlayer(); uint32 spellToLearn = (m_spellInfo->Id == 483 || m_spellInfo->Id == 55884) ? damage : m_spellInfo->Effects[effIndex].TriggerSpell; - player->learnSpell(spellToLearn, false); + player->LearnSpell(spellToLearn, false); TC_LOG_DEBUG("spells", "Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow()); } -- cgit v1.2.3