From 7e2d007e0d842326b139fb7ef345d0036d244978 Mon Sep 17 00:00:00 2001 From: Vincent-Michael Date: Mon, 27 Aug 2012 19:57:26 +0200 Subject: Core/Spells: Fix 'Foam Sword Rack' mechanic --- src/server/game/Spells/SpellEffects.cpp | 11 ----------- 1 file changed, 11 deletions(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 11356e8b155..a5e24ff1cec 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4281,17 +4281,6 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) unitTarget->CastSpell(unitTarget, spellTarget[urand(0, 4)], true); break; } - case 64142: // Upper Deck - Create Foam Sword - if (unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - Player* player = unitTarget->ToPlayer(); - static uint32 const itemId[] = {45061, 45176, 45177, 45178, 45179, 0}; - // player can only have one of these items - for (uint32 const* itr = &itemId[0]; *itr; ++itr) - if (player->HasItemCount(*itr, 1, true)) - return; - DoCreateItem(effIndex, itemId[urand(0, 4)]); - return; } break; } -- cgit v1.2.3