From e201647ef599514bf1743df750c542eae02d6217 Mon Sep 17 00:00:00 2001 From: treeston Date: Sat, 20 Aug 2016 13:07:50 +0200 Subject: Core/Spells: Fix Spell::EffectJumpDest not to turn caster to zero orientation when ground targeting. (cherry picked from commit 78a44dd81edbfe87631b77c989c3e68f984ba22d) # Conflicts: # src/server/game/Spells/SpellEffects.cpp --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index a73155985f2..53c2960a229 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -884,7 +884,7 @@ void Spell::EffectJumpDest(SpellEffIndex /*effIndex*/) float speedXY, speedZ; CalculateJumpSpeeds(effectInfo, m_caster->GetExactDist2d(destTarget), speedXY, speedZ); - m_caster->GetMotionMaster()->MoveJump(*destTarget, speedXY, speedZ, EVENT_JUMP, true, effectInfo->TriggerSpell); + m_caster->GetMotionMaster()->MoveJump(*destTarget, speedXY, speedZ, EVENT_JUMP, !m_targets.GetObjectTargetGUID().IsEmpty(), effectInfo->TriggerSpell); } void Spell::CalculateJumpSpeeds(SpellEffectInfo const* effInfo, float dist, float& speedXY, float& speedZ) -- cgit v1.2.3