From e798097ae33a10d3cf26cd422aa06f124de8a3d8 Mon Sep 17 00:00:00 2001 From: silinoron Date: Mon, 2 Aug 2010 13:18:45 -0700 Subject: Move a couple of warrior spell dummy effect handlers to spell scripts. --HG-- branch : trunk --- src/server/game/Spells/SpellEffects.cpp | 15 --------------- 1 file changed, 15 deletions(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 4dd3d267809..94340cdb3a8 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1571,21 +1571,6 @@ void Spell::EffectDummy(uint32 i) } switch(m_spellInfo->Id) { - // Warrior's Wrath - case 21977: - { - if (!unitTarget) - return; - m_caster->CastSpell(unitTarget, 21887, true);// spell mod - return; - } - // Last Stand - case 12975: - { - int32 healthModSpellBasePoints0 = int32(m_caster->GetMaxHealth()*0.3); - m_caster->CastCustomSpell(m_caster, 12976, &healthModSpellBasePoints0, NULL, NULL, true, NULL); - return; - } // Bloodthirst case 23881: { -- cgit v1.2.3