From e881afcd1c41026a951c627abd5d33fb585caf2e Mon Sep 17 00:00:00 2001 From: ariel- Date: Sat, 18 Jun 2016 05:44:48 -0300 Subject: Core/Spell: Fix eviscerate AP coefficient, should be fixed, not random (#17085) http://www.wowace.com/addons/dr-damage/files/8956-r1388/ --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 8a16812034c..2a085acda81 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -556,7 +556,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex) if (uint32 combo = player->GetComboPoints()) { float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); - damage += irand(int32(ap * combo * 0.03f), int32(ap * combo * 0.07f)); + damage += std::lroundf(ap * combo * 0.07f); // Eviscerate and Envenom Bonus Damage (item set effect) if (m_caster->HasAura(37169)) -- cgit v1.2.3