From ec513ecfc2128e06b5fe34ad5c282817c7f41721 Mon Sep 17 00:00:00 2001 From: Rat Date: Sat, 20 Dec 2014 17:25:15 +0100 Subject: Core/Items: - Added basic inventory item movements (packets need to be ported to new handlers after more testing) - Fixed some item visual bugs --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index e3d2b9d3d1f..da904bf3f3b 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -5452,7 +5452,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const* if (summon->GetEntry() == 27893) { - if (uint32 weapon = m_caster->GetUInt32Value(PLAYER_VISIBLE_ITEM + VISIBLE_ITEM_ENTRY_OFFSET + (EQUIPMENT_SLOT_MAINHAND * 2))) + if (uint32 weapon = m_caster->GetUInt32Value(PLAYER_VISIBLE_ITEM + VISIBLE_ITEM_ENTRY_OFFSET + (EQUIPMENT_SLOT_MAINHAND * 3))) { summon->SetDisplayId(11686); // modelid2 summon->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, weapon); -- cgit v1.2.3