From ee79dd6d5dca51d6f6cebe8076d882cf7dc6117b Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 20 Apr 2025 15:41:58 +0200 Subject: Core/Spells: Rename confusing SpellState enum values * SPELL_STATE_CASTING -> SPELL_STATE_CHANNELING (was used for "channel in progress") * SPELL_STATE_DELAYED -> SPELL_STATE_LAUNCHED (cherry picked from commit 2e79d3524f12a525c337c5ce8d84b793cacd6e91) --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 8e10a21c7bf..37165ab693f 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2913,7 +2913,7 @@ void Spell::EffectInterruptCast() { SpellInfo const* curSpellInfo = spell->m_spellInfo; // check if we can interrupt spell - if ((spell->getState() == SPELL_STATE_CASTING + if ((spell->getState() == SPELL_STATE_CHANNELING || (spell->getState() == SPELL_STATE_PREPARING && spell->GetCastTime() > 0.0f)) && curSpellInfo->CanBeInterrupted(m_caster, unitTarget)) { -- cgit v1.2.3