From 1fd37ac61b606a8db29e3ff04c3c0dba5f45228e Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 22 Jul 2012 14:20:26 +0200 Subject: Core/Object: Use updatefield flags extracted from client to determine whether to send or not a field value instead of sending all data to client for non-player objects --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index dd674672935..c2d031a3a01 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2405,7 +2405,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex) if (properties->Category == SUMMON_CATEGORY_ALLY) { - summon->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_originalCaster->GetGUID()); + summon->SetOwnerGUID(m_originalCaster->GetGUID()); summon->setFaction(m_originalCaster->getFaction()); summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); } -- cgit v1.2.3