From 26f0046adec8e6c4298ff691ec9e8e61dcfb7e2f Mon Sep 17 00:00:00 2001 From: Nyeriah Date: Tue, 4 Nov 2014 14:35:56 -0200 Subject: Core/Spells: Prevent Divine Intervention from removing death persistent auras Such as Dungeon Deserter, Resurrection Sickness, etc Closes #11009 (cherry picked from commit fbcd180716f38eb933c28f33fc7641a0c7696cef) --- src/server/game/Spells/SpellInfo.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Spells/SpellInfo.cpp') diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 62d5763d6e2..a5804ffd648 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -1380,8 +1380,8 @@ bool SpellInfo::CanPierceImmuneAura(SpellInfo const* aura) const bool SpellInfo::CanDispelAura(SpellInfo const* aura) const { - // These spells (like Mass Dispel) can dispell all auras - if (Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) + // These spells (like Mass Dispel) can dispell all auras, except death persistent ones (like Dungeon and Battleground Deserter) + if (Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY && !aura->IsDeathPersistent()) return true; // These auras (like Divine Shield) can't be dispelled -- cgit v1.2.3