From 56186319bdd41dd26b6cc14f84e6e41eef5d953b Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 17 Feb 2015 01:01:44 +0100 Subject: Core/Spells: Cooldown updates * Refactored cooldown handling to separate class shared by creatures and players * Updated and enabled cooldown packets * Implemented creature school lockouts * Implemented spell charges * Fixed AuraUpdate structure * Fixed aura flag AFLAG_NOCASTER handling * Implemented spell charge related auras --- src/server/game/Spells/SpellInfo.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/game/Spells/SpellInfo.cpp') diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index a70c73de6df..ab4ac032345 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -1054,6 +1054,7 @@ SpellInfo::SpellInfo(SpellEntry const* spellEntry, SpellEffectEntryMap effects) StartRecoveryCategory = _categorie ? _categorie->StartRecoveryCategory : 0; DmgClass = _categorie ? _categorie->DefenseType : 0; PreventionType = _categorie ? _categorie->PreventionType : 0; + ChargeCategoryEntry = _categorie ? sSpellCategoryStore.LookupEntry(_categorie->ChargeCategory) : 0; // SpellClassOptionsEntry SpellClassOptionsEntry const* _class = GetSpellClassOptions(); -- cgit v1.2.3