From 9696d6ba7b02b722b4a03e253ffa653e16940af1 Mon Sep 17 00:00:00 2001 From: kaelima Date: Fri, 25 Nov 2011 15:28:36 +0100 Subject: Core/Mechanics: - Add basic support for focus used by players (hunters) - Drop all support for pet happieness (as it has been completely removed) - Add new fields to characters db to store new power values (Should now be able to create characters again) --- src/server/game/Spells/SpellInfo.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/server/game/Spells/SpellInfo.cpp') diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 78de015f200..3edf682f5bb 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -2170,7 +2170,6 @@ uint32 SpellInfo::CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask) case POWER_RAGE: case POWER_FOCUS: case POWER_ENERGY: - case POWER_HAPPINESS: powerCost += int32(CalculatePctU(caster->GetMaxPower(Powers(PowerType)), ManaCostPercentage)); break; case POWER_RUNE: -- cgit v1.2.3