From b58a364192ee3e30fa8e58f1aca617780321000b Mon Sep 17 00:00:00 2001 From: ariel- Date: Sun, 11 Jun 2017 02:31:59 -0300 Subject: Core/Spell: fix some spells that shouldn't allow stealth or invisibility - Touch of Zanzil - Glowing Blood - Lambent Blood - Vibrant Blood - Black Blood - Perpetual Instability --- src/server/game/Spells/SpellInfo.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/server/game/Spells/SpellInfo.cpp') diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 39470fc8ab9..8f4f534e076 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -2009,6 +2009,13 @@ void SpellInfo::_LoadAuraState() case 71465: // Divine Surge case 50241: // Evasive Charges return AURA_STATE_UNKNOWN22; + case 9991: // Touch of Zanzil + case 35325: // Glowing Blood + case 35328: // Lambent Blood + case 35329: // Vibrant Blood + case 35331: // Black Blood + case 49163: // Perpetual Instability + return AURA_STATE_FAERIE_FIRE; default: break; } -- cgit v1.2.3