From ef91ba951744d9e095cd03ba4f80f5aa49bcdb32 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 20 Dec 2015 12:44:14 +0100 Subject: Core/Spells: Fixed a crash when npc casts a spell with SpellLevel = 0 and SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION attribute Closes #16072 --- src/server/game/Spells/SpellInfo.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/SpellInfo.cpp') diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index baf251bc31b..94aedadce29 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -2666,7 +2666,7 @@ std::vector SpellInfo::CalcPowerCost(Unit const* caster, Sp modOwner->ApplySpellMod(Id, SPELLMOD_SPELL_COST2, powerCost); } - if (!caster->IsControlledByPlayer() && G3D::fuzzyEq(power->ManaCostPercentage, 0.0f)) + if (!caster->IsControlledByPlayer() && G3D::fuzzyEq(power->ManaCostPercentage, 0.0f) && SpellLevel) { if (Attributes & SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION) { -- cgit v1.2.3