From 03b15d968b56b7855693e47e79a320cf9990d73c Mon Sep 17 00:00:00 2001 From: SnapperRy Date: Tue, 5 Jul 2016 15:19:30 +0200 Subject: Event/Midsummer: improve pole ribbon functionality (#17464) Event/Midsummer: improve pole ribbon functionality: - Bunny creature should hover, which puts it in the intended position. - Use correct visual and internal spells to handle cosmetics and timers. --- src/server/game/Spells/SpellMgr.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/server/game/Spells/SpellMgr.cpp') diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 3526e7f1467..6eb75773770 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3349,6 +3349,13 @@ void SpellMgr::LoadSpellInfoCorrections() case 42492: // Cast Energized spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT; break; + case 46842: // Flame Ring + case 46836: // Flame Patch + spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(); + break; + case 29726: // Test Ribbon Pole Channel + spellInfo->InterruptFlags &= ~AURA_INTERRUPT_FLAG_CAST; + break; // VIOLET HOLD SPELLS // case 54258: // Water Globule (Ichoron) -- cgit v1.2.3