From 61f59acf8127536d02fde307baa45830769c2d13 Mon Sep 17 00:00:00 2001 From: Unholychick Date: Tue, 10 Jun 2014 17:24:54 +0200 Subject: Scripts/Ulduar: Implement Mimiron TODO: Make ACU hover properly (not fly, but hover). Fix laser barrage visual not always being infront of VX-001. Problem is caused by bad orientation update on spellcast. --- src/server/game/Spells/SpellMgr.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/server/game/Spells/SpellMgr.cpp') diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index b94d0def3dd..75243139fec 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3338,6 +3338,16 @@ void SpellMgr::LoadSpellInfoCorrections() // that will be clear if we get more spells with problem like this spellInfo->AttributesEx |= SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY; break; + case 63414: // Spinning Up (Mimiron) + spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(TARGET_UNIT_CASTER); + spellInfo->ChannelInterruptFlags = 0; + break; + case 63036: // Rocket Strike (Mimiron) + spellInfo->Speed = 0; + break; + case 64668: // Magnetic Field (Mimiron) + spellInfo->Mechanic = MECHANIC_NONE; + break; case 64468: // Empowering Shadows (Yogg-Saron) case 64486: // Empowering Shadows (Yogg-Saron) spellInfo->MaxAffectedTargets = 3; // same for both modes? -- cgit v1.2.3