From 1df8ca7fe3ccd92af6a561c142a2bb06d9565387 Mon Sep 17 00:00:00 2001 From: ariel- Date: Fri, 28 Oct 2016 03:14:09 -0300 Subject: Core/Spells: require phaseMask set for trap activation procs --- src/server/game/Spells/SpellMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/SpellMgr.cpp') diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 98f9fbb1132..755a581a458 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -535,7 +535,7 @@ bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcE return false; // check spell family name/flags (if set) for spells - if (eventInfo.GetTypeMask() & (PERIODIC_PROC_FLAG_MASK | SPELL_PROC_FLAG_MASK | PROC_FLAG_DONE_TRAP_ACTIVATION)) + if (eventInfo.GetTypeMask() & (PERIODIC_PROC_FLAG_MASK | SPELL_PROC_FLAG_MASK)) { SpellInfo const* eventSpellInfo = eventInfo.GetSpellInfo(); -- cgit v1.2.3