From 329225b40d110bed634f8cd0a1ab5c6dc7bbbdd1 Mon Sep 17 00:00:00 2001 From: Naios Date: Fri, 11 Mar 2016 17:11:05 +0100 Subject: Core/Game: Move singleton instances into compilation units * Fixes issues when building shared libraries (prevents gcc and clang from providing several instance) --- src/server/game/Spells/SpellMgr.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/server/game/Spells/SpellMgr.cpp') diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index a628e934465..92a039a1a6c 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -472,6 +472,12 @@ SpellMgr::~SpellMgr() UnloadSpellInfoStore(); } +SpellMgr* SpellMgr::instance() +{ + static SpellMgr instance; + return &instance; +} + /// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg) { -- cgit v1.2.3