From 416bcdd8523439e12d913a1b14d36f8693852979 Mon Sep 17 00:00:00 2001 From: SnapperRy Date: Sat, 18 Jun 2016 14:11:09 +0200 Subject: Script/Quest: Improvements for quest Corrosion Prevention (27347): (#17385) - Energized! spell should target only the caster and any player around. - Prevent trigger from gaining threat from beneficial spell casts, getting stuck in a "gaining threat but cannot attack, reset" situation. - The Power Core Fragment near the zeppelin crash should always be active. (cherry picked from commit 764daeb9ccdd8c38b53860ae0765e5d3c3c2a538) Rename 9999_99_99_99_world.sql to 2016_06_18_01_world.sql (cherry picked from commit ce236d37c8560c86cdc3597e4153f98b2e629fcc) --- src/server/game/Spells/SpellMgr.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/server/game/Spells/SpellMgr.cpp') diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 154982cc6fd..926bee516cf 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3170,6 +3170,10 @@ void SpellMgr::LoadSpellInfoCorrections() case 198300: // Gathering Storms spellInfo->ProcCharges = 1; // override proc charges, has 0 (unlimited) in db2 break; + case 42490: // Energized! + case 42492: // Cast Energized + spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT; + break; // VIOLET HOLD SPELLS // case 54258: // Water Globule (Ichoron) -- cgit v1.2.3