From 42a20f14efd4ceede6839d7baa5ab268a06b49d4 Mon Sep 17 00:00:00 2001 From: QAston Date: Sun, 29 May 2011 13:18:47 +0200 Subject: Core/Auras: Use existing aura object on aura reapply/stack increase instead of creating a new one. You can hook on reapply/stack event by checking for AURA_EFFECT_HANDLE_REAPPLY aura handler mode, AURA_EFFECT_HANDLE_REAL is now not triggered on aura refresh/stack. --- src/server/game/Spells/SpellMgr.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/server/game/Spells/SpellMgr.cpp') diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index cf7f10d9bdc..c852e2d133c 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3118,8 +3118,6 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 return true; } -//-----------TRINITY------------- - bool SpellMgr::CanAurasStack(Aura const *aura1, Aura const *aura2, bool sameCaster) const { SpellEntry const *spellInfo_1 = aura1->GetSpellProto(); -- cgit v1.2.3