From dfc92ef59e83352e988cb69f3c0c89afa80ec436 Mon Sep 17 00:00:00 2001 From: tobmaps Date: Fri, 10 Jun 2011 18:15:09 +0700 Subject: Core/Spells: Fix more spells that make damage from percent of health --- src/server/game/Spells/SpellMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Spells/SpellMgr.cpp') diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 1eb1f419f85..f84271778b7 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -4021,7 +4021,7 @@ void SpellMgr::LoadSpellCustomAttr() case 63024: // Gravity Bomb case 64234: // Gravity Bomb (25m) spellInfo->MaxAffectedTargets = 1; - count++; + ++count; break; case 62834: // Boom // This hack is here because we suspect our implementation of spell effect execution on targets @@ -4251,7 +4251,7 @@ void SpellMgr::LoadEnchantCustomAttr() if (!ench) continue; mEnchantCustomAttr[enchId] = true; - count++; + ++count; break; } } -- cgit v1.2.3