From e07e20ffcaf6911d4dd47e0895fbdc52c5a52f05 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Sun, 20 Feb 2011 20:16:34 +0100 Subject: Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf. --- src/server/game/Spells/SpellMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Spells/SpellMgr.cpp') diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index d993e1e8b0e..d0b6fefa10d 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -400,7 +400,7 @@ uint32 CalculatePowerCost(SpellEntry const * spellInfo, Unit const * caster, Spe break; case POWER_RUNE: case POWER_RUNIC_POWER: - sLog->outDebug("CalculateManaCost: Not implemented yet!"); + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "CalculateManaCost: Not implemented yet!"); break; default: sLog->outError("CalculateManaCost: Unknown power type '%d' in spell %d", spellInfo->powerType, spellInfo->Id); @@ -1223,7 +1223,7 @@ void SpellMgr::LoadSpellTargetPositions() if (found) { // if (!sSpellMgr->GetSpellTargetPosition(i)) -// sLog->outDebug("Spell (ID: %u) does not have record in `spell_target_position`", i); +// sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) does not have record in `spell_target_position`", i); } } -- cgit v1.2.3