From cac4cfda42f6d392fa6232bdb211334d5b5638fa Mon Sep 17 00:00:00 2001 From: QAston Date: Tue, 5 Oct 2010 08:17:10 +0200 Subject: Core/ScriptSystem: Add missing script call preparation for SpellScripts - fixes issues with core false alarms after recent changes --HG-- branch : trunk --- src/server/game/Spells/SpellScript.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/server/game/Spells/SpellScript.cpp') diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp index 269ec503c3a..cfb79477d72 100644 --- a/src/server/game/Spells/SpellScript.cpp +++ b/src/server/game/Spells/SpellScript.cpp @@ -195,6 +195,16 @@ void SpellScript::_InitHit() m_hitPreventDefaultEffectMask = 0; } +void SpellScript::_PrepareScriptCall(SpellScriptHookType hookType) +{ + m_currentScriptState = hookType; +} + +void SpellScript::_FinishScriptCall() +{ + m_currentScriptState = SPELL_SCRIPT_STATE_NONE; +} + Unit * SpellScript::GetCaster() { return m_spell->GetCaster(); -- cgit v1.2.3