From a08fe16d6967798b3dcb92ef03399b34c29e2597 Mon Sep 17 00:00:00 2001 From: QAston Date: Sat, 3 Mar 2012 00:19:00 +0100 Subject: Core/Spells: Allow spell effects to have multiple destinations. Spells like: 49814, 10869 and similar are now properly selecting destination targets. --- src/server/game/Spells/SpellScript.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/game/Spells/SpellScript.h') diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 1bf8d25adef..e84a56c8dbb 100755 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -324,6 +324,8 @@ class SpellScript : public _SpellScript Item* GetHitItem(); // returns: target of current effect if it was GameObject otherwise NULL GameObject* GetHitGObj(); + // returns: destination of current effect + WorldLocation const* GetHitDest(); // setter/getter for for damage done by spell to target of spell hit // returns damage calculated before hit, and real dmg done after hit int32 GetHitDamage(); @@ -335,7 +337,6 @@ class SpellScript : public _SpellScript void SetHitHeal(int32 heal); void PreventHitHeal() { SetHitHeal(0); } Spell* GetSpell() { return m_spell; } - void GetSummonPosition(uint32 i, Position &pos, float radius, uint32 count); // returns current spell hit target aura Aura* GetHitAura(); // prevents applying aura on current spell hit target -- cgit v1.2.3