From c7cf9f8c6c59f7fcc61d5f18a4c53302fb450bbd Mon Sep 17 00:00:00 2001 From: Ovah Date: Thu, 9 Jul 2020 20:03:40 +0200 Subject: Core/Spells: Expose corpseTarget to spell scripts with SpellScript::GetHitCorpse() (#24981) Closes #24945 (cherry picked from commit 94a4404e7e0667eab5d79c01444855966c41ad56) --- src/server/game/Spells/SpellScript.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server/game/Spells/SpellScript.h') diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 28d4e103a1d..5549eec2ca6 100644 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -29,6 +29,7 @@ class Aura; class AuraApplication; class AuraEffect; class Creature; +class Corpse; class DamageInfo; class DispelInfo; class DynamicObject; @@ -499,6 +500,8 @@ class TC_GAME_API SpellScript : public _SpellScript Item* GetHitItem() const; // returns: target of current effect if it was GameObject otherwise NULL GameObject* GetHitGObj() const; + // returns: target of current effect if it was Corpse otherwise nullptr + Corpse* GetHitCorpse() const; // returns: destination of current effect WorldLocation* GetHitDest() const; // setter/getter for for damage done by spell to target of spell hit -- cgit v1.2.3