From cac4cfda42f6d392fa6232bdb211334d5b5638fa Mon Sep 17 00:00:00 2001 From: QAston Date: Tue, 5 Oct 2010 08:17:10 +0200 Subject: Core/ScriptSystem: Add missing script call preparation for SpellScripts - fixes issues with core false alarms after recent changes --HG-- branch : trunk --- src/server/game/Spells/SpellScript.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game/Spells/SpellScript.h') diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 768a35c82f9..c79e1133bdd 100644 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -152,6 +152,8 @@ class SpellScript : public _SpellScript void _InitHit(); bool _IsEffectPrevented(SpellEffIndex effIndex) {return m_hitPreventEffectMask & (1<= HOOK_SPELL_HIT_START && m_currentScriptState < HOOK_SPELL_HIT_END); }; bool IsInEffectHook() { return (m_currentScriptState == SPELL_SCRIPT_HOOK_EFFECT); }; private: -- cgit v1.2.3