From 42f9deb21ec68e169f7ed1c8cf14092f144b22da Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 28 Mar 2018 22:01:22 +0200 Subject: Core/Maps: Implemented getting area id from gameobject spawns Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel --- src/server/game/Spells/Auras/SpellAuraEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells') diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 8347202166d..c21c6147e98 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -4946,7 +4946,7 @@ void AuraEffect::HandlePreventResurrection(AuraApplication const* aurApp, uint8 if (apply) aurApp->GetTarget()->RemoveFlag(PLAYER_FIELD_LOCAL_FLAGS, PLAYER_LOCAL_FLAG_RELEASE_TIMER); - else if (!aurApp->GetTarget()->GetBaseMap()->Instanceable()) + else if (!aurApp->GetTarget()->GetMap()->Instanceable()) aurApp->GetTarget()->SetFlag(PLAYER_FIELD_LOCAL_FLAGS, PLAYER_LOCAL_FLAG_RELEASE_TIMER); } -- cgit v1.2.3