From 8da0bbdbb3d841c4f2d22839b4dd819ee201e4d5 Mon Sep 17 00:00:00 2001 From: Spp Date: Fri, 17 Aug 2012 10:25:29 +0200 Subject: Core: Fix compile (Thanks to Sovak for reporting). Remove many warnings and Fix possible out of bounds access to Void storage --- src/server/game/Spells/Auras/SpellAuraEffects.cpp | 4 ++-- src/server/game/Spells/Spell.cpp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/game/Spells') diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 38afbc28417..e65a116373d 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -6613,7 +6613,7 @@ void AuraEffect::HandleObsModPowerAuraTick(Unit* target, Unit* caster) const } // don't regen when permanent aura target has full power - if (GetBase()->IsPermanent() && target->GetPower(powerType) == target->GetMaxPower(powerType)) + if (GetBase()->IsPermanent() && uint32(target->GetPower(powerType)) == target->GetMaxPower(powerType)) return; // ignore negative values (can be result apply spellmods to aura damage @@ -6644,7 +6644,7 @@ void AuraEffect::HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) cons } // don't regen when permanent aura target has full power - if (GetBase()->IsPermanent() && target->GetPower(powerType) == target->GetMaxPower(powerType)) + if (GetBase()->IsPermanent() && uint32(target->GetPower(powerType)) == target->GetMaxPower(powerType)) return; // ignore negative values (can be result apply spellmods to aura damage diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 771da8162f9..58326fcf384 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5874,7 +5874,7 @@ SpellCastResult Spell::CheckItems() } Powers power = Powers(m_spellInfo->Effects[i].MiscValue); - if (m_targets.GetUnitTarget()->GetPower(power) == m_targets.GetUnitTarget()->GetMaxPower(power)) + if (uint32(m_targets.GetUnitTarget()->GetPower(power)) == m_targets.GetUnitTarget()->GetMaxPower(power)) { failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER; continue; -- cgit v1.2.3