From 2fdc4723c2333e5ee9457cf3822bd24c25e71c28 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 15 Aug 2014 11:36:11 +0200 Subject: Core/Misc: Optimized locale loading --- src/server/game/Texts/CreatureTextMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Texts/CreatureTextMgr.cpp') diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp index 8bd7a5a5e71..0412128754c 100644 --- a/src/server/game/Texts/CreatureTextMgr.cpp +++ b/src/server/game/Texts/CreatureTextMgr.cpp @@ -180,7 +180,7 @@ void CreatureTextMgr::LoadCreatureTextLocales() { Field* fields = result->Fetch(); CreatureTextLocale& loc = mLocaleTextMap[CreatureTextId(fields[0].GetUInt32(), uint32(fields[1].GetUInt8()), uint32(fields[2].GetUInt8()))]; - for (uint8 i = 1; i < TOTAL_LOCALES; ++i) + for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i) { LocaleConstant locale = LocaleConstant(i); ObjectMgr::AddLocaleString(fields[3 + i - 1].GetString(), locale, loc.Text); -- cgit v1.2.3