From 73cf793e56b0750f717f31d91f54fdf94ff88682 Mon Sep 17 00:00:00 2001 From: leak Date: Sat, 31 Dec 2011 20:14:38 +0100 Subject: Core/DBLayer: Refactor prepared statement defines Note: The new format for the middle section is a 3-letter upper case abbreviation of the sql command being executed (select -> SEL, update -> UPD, etc.) {DB}_{SEL/INS/UPD/DEL/REP}_{Summary of data changed} --- src/server/game/Texts/CreatureTextMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Texts/CreatureTextMgr.cpp') diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp index 2915bab4b77..4a8860b66b1 100755 --- a/src/server/game/Texts/CreatureTextMgr.cpp +++ b/src/server/game/Texts/CreatureTextMgr.cpp @@ -27,7 +27,7 @@ void CreatureTextMgr::LoadCreatureTexts() mTextMap.clear(); // for reload case mTextRepeatMap.clear(); //reset all currently used temp texts - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_LOAD_CRETEXT); + PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEXT); PreparedQueryResult result = WorldDatabase.Query(stmt); if (!result) -- cgit v1.2.3