From e8e89f58fb800014f53341f12505f60ee2b5fb6f Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 27 Jul 2019 01:00:37 +0200 Subject: Core/DBLayer: Prevent using prepared statements on wrong database --- src/server/game/Texts/CreatureTextMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Texts/CreatureTextMgr.cpp') diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp index 195c9748e28..2a63e6e12e4 100644 --- a/src/server/game/Texts/CreatureTextMgr.cpp +++ b/src/server/game/Texts/CreatureTextMgr.cpp @@ -91,7 +91,7 @@ void CreatureTextMgr::LoadCreatureTexts() mTextMap.clear(); // for reload case //all currently used temp texts are NOT reset - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEXT); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEXT); PreparedQueryResult result = WorldDatabase.Query(stmt); if (!result) -- cgit v1.2.3