From 11ad71e2fc322c8e109ffe8cd8c52332a26048bf Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 24 Jan 2016 15:08:49 +0100 Subject: Core/Misc: Fixed array out of bounds access when loading locales_achievement_reward, locales_creature_text, locales_gossip_menu_option and skip LOCALE_none when iterating over locales --- src/server/game/Texts/CreatureTextMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Texts') diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp index a761d42fa9f..edc9b5a67e6 100644 --- a/src/server/game/Texts/CreatureTextMgr.cpp +++ b/src/server/game/Texts/CreatureTextMgr.cpp @@ -185,7 +185,7 @@ void CreatureTextMgr::LoadCreatureTextLocales() { Field* fields = result->Fetch(); CreatureTextLocale& loc = mLocaleTextMap[CreatureTextId(fields[0].GetUInt32(), uint32(fields[1].GetUInt8()), uint32(fields[2].GetUInt8()))]; - for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i) + for (uint8 i = OLD_TOTAL_LOCALES - 1; i > 0; --i) { LocaleConstant locale = LocaleConstant(i); ObjectMgr::AddLocaleString(fields[3 + i - 1].GetString(), locale, loc.Text); -- cgit v1.2.3