From a0e50ea35fca61447bf07fc45d93c98234ba59f7 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 14 Sep 2014 16:14:12 +0200 Subject: Core/Entities: Use ObjectGuid class in game project --- src/server/game/Texts/CreatureTextMgr.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Texts') diff --git a/src/server/game/Texts/CreatureTextMgr.h b/src/server/game/Texts/CreatureTextMgr.h index 18dc7683b8d..49d83b91353 100644 --- a/src/server/game/Texts/CreatureTextMgr.h +++ b/src/server/game/Texts/CreatureTextMgr.h @@ -78,7 +78,7 @@ typedef std::map LocaleCreatureTextMap; //used for handling non-repeatable random texts typedef std::vector CreatureTextRepeatIds; typedef std::unordered_map CreatureTextRepeatGroup; -typedef std::unordered_map CreatureTextRepeatMap;//guid based +typedef std::unordered_map CreatureTextRepeatMap;//guid based class CreatureTextMgr { @@ -165,7 +165,7 @@ class CreatureTextLocalizer { case CHAT_MSG_MONSTER_WHISPER: case CHAT_MSG_RAID_BOSS_WHISPER: - data.put(whisperGUIDpos, player->GetGUID()); + data.put(whisperGUIDpos, player->GetGUID().GetRawValue()); break; default: break; -- cgit v1.2.3