From 6115b0bd5f05b3e9986f2ff1e1d8f142a4538e7f Mon Sep 17 00:00:00 2001 From: leak Date: Wed, 22 Dec 2010 00:12:03 +0100 Subject: Removing ProgressBars as they are performing badly on startup. [**************************************************] 100% R.I.P --HG-- branch : trunk --- src/server/game/Tools/CharacterDatabaseCleaner.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.cpp') diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp index 8a6953059a6..2a949c03db8 100644 --- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp +++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp @@ -21,7 +21,6 @@ #include "World.h" #include "Database/DatabaseEnv.h" #include "DBCStores.h" -#include "ProgressBar.h" void CharacterDatabaseCleaner::CleanDatabase() { @@ -66,10 +65,8 @@ char* table, bool (*check)(uint32)) bool found = false; std::ostringstream ss; - barGoLink bar( (int)result->GetRowCount() ); do { - bar.step(); Field *fields = result->Fetch(); -- cgit v1.2.3